Mac function keys may not interact with the gaming PC as expected. You'll need to change the default behavior of your Apple keyboard to pass these hotkeys. Apple provides a great tutorial on changing these. Login Store Community Support Change language View desktop website. Lag on Mac DarthRiddler 2 Mar 25 @ 4:33am Deedee is a man? This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and brain parasites you can handle. This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and cockroaches with space helmets.
Description
60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
History
Atomic Space Age was a blast! Until it became the Post-Apocalyptic Space Age. Your space station is about to explode and you only have 60 seconds before things get messy. What (or who) will you grab before you make a mad dash for the emergency shuttle and begin your journey into THE GREAT UNKNOWN? This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and brain parasites you can handle. Lead a crew of woefully unprepared astronauts, equipped with whatever junk - sorry - 'supplies' you can grab before blasting off, on a journey across the cosmos that's best described as misguided. Make the best of it, while dealing with soup shortages and other horrors of outer space. Will you have what it takes to find a new home and survive? Bon voyage!
Features
- SCAVENGE & EVACUATE With only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there. You never know when that sock puppet will come in handy.
- SURVIVE & DECIDE Space funerals are inconvenient, so try to avoid dying where possible. Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds are definitely stacked against you.
- EXPLORE & CRAFT Duct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure.
- LEAD & PROTECT As captain, it's your duty to keep the crew happy - they're less likely to kill you that way. Manage relationships as you watch them grow closer and hopefully not throw each other out the airlock.
The Status Effects the Captain and your crew mates can get throughout the game.
Basics
The Captain has three stats, while the crew mates have four stats. Every stat has an effect on the character’s skills (Dexterity, Intelligence & Strength).
Stats and effects
- Hunger
Hunger has four stages, from worst to best: Starving, Hungry, Ok, Well-Fed.
Starving has an effect of -1 Strength
Hungry has a small negative effect on a crew mate’s Morale if everyone else is Ok or better.
While Well-Fed has an effect of +1 Strength.
Starving/Hungry is gained by not eating enough. Cured by eating.
Well-Fed gained by eating while “Ok”. Car mechanic simulator 2018 - chrysler dlc for mac os. Lost by not eating.
- Health
Health has four stages, from worst to best: Hurt, Weak, Ok, Vigorous.
Being “Hurt” means your character (Without healing) will die in a few weeks. -1 Dexterity.
Weak means your character is about to die from starvation or about to die from being Hurt.
Hurt is gained from events and exploring without proper items. Cured via Medkit or Duct Tape (Rare).
Weak is gained usually from Starving or being Hurt. Cured by keeping Hunger “Ok” or higher. Or Medkit.
Vigorous is gained randomly if the character is mostly “Ok” on Hunger and not usually hurt. Lost by exploring dangerous places without equipment.
- Sanity
Sanity has three stages, from worst to best: Insane, Ok, Alert
Insane means your character will randomly break things for now. -1 Intelligence.
Being Alert gives +1 Intelligence.
Insanity is gained from events only. Cured with the Sock or Soulmate events.
Alert is gained randomly. Lost by going insane or being weak.
- Morale
Morale seems to have seven stages for now: Traitor/Afraid, Insubordinate, Ok, Loyal, Friend, Souldmate.
Traitor means that character will likely try to kill the captain.
Afraid means that character fears you, for now the same as “Ok”.
Insubordinate means the character won’t follow orders in events and may break things.
Loyal and Friend means the character will happily follow orders in events and may upgrade things for free.
Soulmate is gained after being friends for sometime with someone. Unlocks a few more events otherwise no different from Loyal/Friend.
All bad stages are gained by treating crew mates poorly and also certain failed events. All good stages are gained by treating crew mates good.
- Dexterity/Agility/Speed
This stat changes how fast you are in the 60 Seconds Event, and in Survival tends to an approach of stealth, and sneak attacks.
Ranges from (Worst to best): Stiff, Average, Limber, Acrobatic
Changes depend on Statuses and Events.
- Intelligence
This stat changes the likelyhood of recieveing extra time in the 60 Seconds Event. In Survival it’s usually involved with computers.
Ranges from (Worst to best): Dumb, Average, Brilliant, Genius
Changes depend on Statuses and Events. Type defense crack.
- Strength
This stat only changes Baby for now in the 60 Seconds Event, giving him one extra inventory slot. In Survival it’s the aggressive approach.
Ranges from: Fragile*, Average, Strong, Mighty
Changes depend on Statuses and Events.
* – This may be under another name.
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Misc Effects
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Effects that don’t directly belong to any of the four main stats nor skills.
- Tired
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After an expedition the character is Tired for now it seems to be just a “cooldown” on how often that one character can be sent out to do expeditions. Seems to be cured by feeding them regardless of their Hunger Status, or after a few days without leaving the shuttle.
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- Fullfilled
Whenever a captain completes their goal, they gain this. It cannot be lost, nor gained any other way for now. Looks like it raises all three skills by atleast one point.